Sonic 1 final boss
The mech has the ability to stab Sonic if he jumps to high and close to it, launching in the air to crush Sonic, and it can detach its claws to attack after taking substantial damage it'll stand still and the final battle will truly commence.Īfter Sonic strikes Eggman's mech a number of times it will suddenly stand still. Eggman then jumps into some hole which quickly rises up, revealing a giant machine that looks like the giant mustachioed mech from Sonic the Hedgehog 2, with a hasty paint job to reflect the doctor's new wardrobe. Station Zone, and Sonic uses a spring to get to the next floor. Sonic chases Eggman to see what's next, but can Sonic handle his most recycled creation yet?Īs Sonic corners Eggman during their last encounter, Sonic uses the next high speed elevator to the fifth and final room of the E.G.G. Eggman flees from being defeated for the fourth time around. Eggman is still running away (as Phase 2 of his Mad Gear boss encounter, Flying Eggman) the differences is Eggman instead of throwing regular clones, he can now throw small blue ones, and three times the size of his on mechanical vessel yellow ones, after taking a few blows the station lifts its outer flaps. Running faster than ever, Sonic passes through the fourth corridor, Dr. Sonic uses another elevator to go higher in the station zone. Best the doctor feeling the heat, he escapes once again. Eggman laughs, then giving a "fist pump" signal mechanical pillars arise from the ground, and more pillars come out of the pillars, threatening to crush Sonic valiantly. Running to his third elevator going higher in the station, Sonic finds the retreating Eggman. Sonic takes another elevator higher in the mechanical contraption. Soon after being bested, Eggman files upward as the exits open. One difference is that Eggman has lost the ability to drop exploding spike balls, and now can activate spike traps from the center floor. Sonic comes to a second corridor where he speeds towards a room (with a layout similar to the Casino Night boss) where the exits have been blocked and Eggman descends from above in the Catcher Eggman.
After being defeated Eggman flies away, and Sonic uses a high speed elevator to go deeper in the station. One, the platforms Sonic can stand on are floating slowly up and down, and two, Eggman takes considerably less hits than his Splash Hill Zone encounter.
The first battle starts with Eggman using his hammer ball, Although there are two slight differences to it. Station Zone: Final Showdown in SpaceĪfter Sonic arrives on the station, Sonic runs forward to the first corridor with the same layout as the Splash Hill Zone, as Eggman hovers from above to fight Sonic with his first of four battles. Sonic recklessly flies after the mad scientist to the space station in outer space.Į.G.G. Sonic then jumps to the bottom of the screen and rises with a small red rocket with a handle on the outside. At Splash Hill, Eggman turns around and meets his tailgater, laughs, and then rises toward the sky. Right after Sonic defeats Eggman for the fourth time, the hedgehog chases Eggman through Splash Hill Zone at sunset.
SONIC 1 FINAL BOSS PC
Station Zone: Final Showdown in Spaceīefore the zone starts, there is a short interlude in the console and PC versions.